Low Poly Game & App Design with Blender

Learn Low Poly 3D design with Blender for games & apps: modeling, texturing, scene setup & export for Unity or Unreal Engine.

Course Goal
Participants will learn the basics of Low Poly modeling using Blender to create visually appealing 3D assets for games, mobile apps, and interactive media. The course focuses on lightweight, optimized design approaches suitable for real-time engines like Unity and Unreal.

Target Group
- Indie game developers and designers who want to create their own game assets
- Media and animation students or beginners in 3D game design
- Educators and trainers integrating Low Poly 3D into their teaching
- Developers creating interactive content or apps needing 3D models
- Anyone with creative ideas who wants an easy entry into 3D game creation

Course Content
Introduction to Low Poly Design
- What does Low Poly mean? – Use in games, apps, and VR
- Overview of Blender & asset workflow for games
Modeling Basics
- Creating and editing simple shapes
- Reducing polygons for Low Poly optimization
- Using Mirror and Array modifiers
Object & Scene Building
- Modeling Low Poly environments (trees, houses, landscapes)
- Designing characters or basic figures in Low Poly style
- Structuring the scene for export
Materials & Textures
- Basic materials for clean Low Poly visuals
- Using flat colors instead of complex textures
- Basic UV mapping for game compatibility
Export & Presentation
- Exporting for game engines (FBX, OBJ)
- Preparing assets for Unity & Unreal Engine
Final Project
- Creating a small Low Poly scene (e.g., island, character, or environment)
- Presentation and group feedback
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Low Poly Game & App Design with Blender
Price per person
Price does not include VAT.
VAT is exempt according to the Austrian Value Added Tax Act (UStG). The stated price refers only to the product/service value by law.
